Untitled-1.png

// Safe Working
 
/*void setup() {
  size(500,500);
  background(0,0,0);
  smooth();
}
 
void draw () {
 
  ellipse(random(500), random(500), 20,20);
  fill(0,0,255);
  frameRate(55);
 
  ellipse(random(500), random(500), 10,10);
  //frameRate(10);
  fill(0,0,255);
}
 
*/
 
//Experiment Coding
 
 
void setup() {
  size(500,500);
  background(0,0,0);
  smooth();
  noStroke();
}
 
void draw () {
 
    fill(0,255,0);
    rect(500,500,50,50);
 
 
 
 
  fill(0,0,100,130);
  ellipse(random(500), random(500), 20,20);
  frameRate(85);
 
  ellipse(random(500), random(500), 10,10);
  //frameRate(10);
  fill(0,0,255);
 
  fill(0,0,0,50);
  ellipse(random(500), random(500), 20,20); // Black Circles
 
   fill(0,0,0);
   ellipse(random(500), random(500), 10,10); // Black Circles
 
 fill(255,255,0,50);
 if(mousePressed) {
ellipse(mouseX,mouseY, random(20),random(20));
 }
 
}
 


Secure_Place.png


void setup () {
  size(500,500);
  smooth();
}
 
void draw () {
     stroke(0,150,200,25);
  fill(0,0,0,50);
  ellipse(250,250,mouseX,mouseY);
 
}
 
void mousePressed() {
  background(0,0,0);
 
}
 



Safe_Haven_.png

void setup() {
  size(500,500);
  smooth();
  frameRate(3.5); // Synced up with Harp in music..ish
  background(0,0,0); 
  noStroke();
 
  fill(0,0,10);  // Gradient bricks at the bottom
  rect(0,310,500,500);
 
  fill(0,0,20);
  rect(0,320,500,500);
 
  fill(0,0,30);
  rect(0,330,500,500);
 
  fill(0,0,40);
  rect(0,340,500,500);
 
  fill(0,0,50);
  rect(0,350,500,500);
 
  fill(0,0,60);
  rect(0,360,500,500);
 
  fill(0,0,70);
  rect(0,370,500,500);
 
  fill(0,0,80);
  rect(0,380,500,500);
 
  fill(0,0,90);
  rect(0,390,500,500);
 
  fill(0,0,100);
  rect(0,400,500,500);
 
}
 
void draw() {
 
  strokeWeight(random(4)); // blue lines from top left corner
  stroke(0,100,150,100);
  line(random(1000),random(500),-100,0);
 
  strokeWeight(random(5)); // black lines to cover up blue lines
  stroke(0,0,0);
  line(random(1000),random(500),-100,0);
 
  strokeWeight(random(5)); // black lines to cover up blue lines
  stroke(0,0,0);
  line(random(1000),random(500),-100,0);
 
}
 
 
 


Mega_Man_Stage_Select_PNG.png

int currentFrame = 0;
PImage[] frames = new PImage[24];
int lastTime = 2;
 
void setup()
{
  size(500,500);
  strokeWeight(20);
  stroke(50,150,250);
  smooth();
  background(100,100,155);
  for (int i = 0; i < frames.length; i++) {
    frames[i] = get();
  }
}
 
void draw()
{
  int currentTime = millis();
  if(currentTime > lastTime+60) {
    nextFrame();
    lastTime = currentTime;
  }
  if (mousePressed == true) {
    line(pmouseX, pmouseY, mouseX, mouseY);
  }
}
 
void nextFrame()
{
  frames[currentFrame] = get();
  currentFrame++;
  if (currentFrame >= frames.length) {
    currentFrame = 0;
  }
  image(frames[currentFrame], 50, 50);
}
 
// Code definately taken from somewhere, can't name soure atm...